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Shrapnel
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Post by Shrapnel »

The invisible walls are actually invisible boarders, and are at the edges of the game world map, and are there to prevent the player from leaving said game world, thus walking off the map and falling into an endless void that only console commands could save you from.

(Fun Fact: Although the lands beyond the invisi-walls may look well developed and detailed, they actually aren't: The detailed land only lasts a little bit, and after that it's an unfinished wasteland of distant LOD graphics and zero physical spaces (meaning, no land to walk on). It gets quite boring.

I know this because in Oblivion, I disabled the invisible boarders because some mods worked better without them. At first, I thought I'd be able to explore far off places like Valenwood and Hammerfell. But no, just endless forest that looks the same as the rest of the world and eventually fade into an endless, infinite ocean.)

Basically, the invisible borders aren't that bad, but they do lessen the realism of the game to be walking along and then just bump into nothing with a message appearing and saying "You can't proceed that way."

That said, I've never found the walls to be that annoying.
Koumei wrote:
Shrapnel wrote:For me, it was the attention to the little details: for instance, you can see the nipples on female characters when they aren't wearing no clothes on. Seriously, look real close at the chest and you can see the nipple poking up from underneath the bra. It's awesome.

...I lead such a lonely life, don't I...
Well with NWN, the first mod I downloaded was the massive PRC. The second one was the one that let all females have the special Aribeth/Drow Queen "wobbly boobs". The third one was the nude mod (for when armour/clothes aren't worn, not just all the time).
That's pretty much how I've modded Oblivion. Except for the last part: I've modded the game so that even the vanilla clothing and armor is as skimpy and sexualized as possible. Also, I often don't wear clothes/armor (in real life and in game). So... BOOBS AND GIRLY-BITS EVERYWHERE! WHEEE!

Seriously, with a game like that, who needs a girlfriend?
Last edited by Shrapnel on Wed May 22, 2013 12:43 am, edited 1 time in total.
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Post by Kaelik »

You mean the literal end of the world? Seriously, that is your complaint?

Wahh, the game world is finite? Shoot me in the eyes that is the dumbest thing I have ever heard.
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Post by John Magnum »

Re: New Vegas: I have a friend also playing it who is being bothered by tons of invisible walls, but that wasn't what bugged me. (I think a lot of times it's not invisible walls, but that it's really hard to tell which incredibly steep surfaces you can arbitrarily climb over and which ones you arbitrarily can't.)

The stuff that made me go :\ all over:
- It's a spectacularly ugly game. And not just in the sense that "oh don't you see they were TRYING to make a hideous wasteland", in all senses. Technically it's a hideous mess. Artistically it's a hideous mess. Its people don't look like people, its hills don't look like hills, there's almost nothing that's visually striking, and there are any number of embarrassing technical compromises despite how awful it looks like, say, splitting Vegas into five discrete cells.
- I'd been led to believe that out-of-VATS gunplay was a lot better than it was in Fallout 3. This may technically be true, but out-of-VATS gunplay is still really horrible. Ugly viewmodels, poor animations, off-center iron sights, a really barebones upgrade system that I suppose is technically better than nothing, hardly any feedback on where your hits are landing or when enemies hit you, crummy sound, what have you.
- Were the perks really so good that they had to give you half as many as you got in Fallout 3? They're still the same mostly piddly bonuses. One of the few perks that actually was a huge qualitative game-changer, Grim Reaper's Sprint, got nerfed into worthlessness.
- I continue to nurse a disproportionate grudge against Obsidian's writing. So while Mr. House is reasonably well-realized, every other character I met is blah at best and some like Caesar were just really stupid.
- I'm not into the masochism of playing with really shitty gear and having the so intense experiencing of having crappy cobbled-together weapons and armor. I liked that in Fallout 3 and other games you eventually become a kickass invincible warrior. Even in New Vegas, the plot demands that you personally kick the ass of half the Mojave Wasteland. But you still mostly have to deal with crappy-ass guns and armor. I get that it's a matter of taste, but it doesn't suit mine.
- The default movement speed is unbelievably slow. I think I cranked it up to like 140% of vanilla with the console.

For all that, I did play a bunch of it and did a fair number of side quests and beat the main plot. No characters were as risibly idiotic as Kreia and Hanharr, the gameplay was still a lot more functional than most of Alpha Protocol's, and so on. The faction systems, both the plot of working to take control of New Vegas and the Hoover Dam and the individual factional reputation stuff, worked pretty successfully. So it's not completely awful and it's almost uniformly better than Fallout 3. But: Tons and tons of vexing elements.

I'd be very interested in seeing a Fallout 4 using the Skyrim engine.
-JM
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Post by Shrapnel »

I found the story and setting of FNV to suck really hard and saggy balls.

The Mojave Wasteland isn't so much a wasteland as it is... the Mojave Desert in real life, with a few mutant creatures and maybe a ghost town or two. The setting lacked the sense of desolation and survival that FO3 had; it was far too settled and civilized, which just isn't something I want in my post-apocalyptic game world. Oh, and the main quest was also a big batch of moist shit muffins. Okay, yes, the story was interesting, I guess, but for the main quest, no matter who you work for, you're ultimately just a lap dog/gopher. I mean, even in the Independent quest-line, you're following a plan that was laid out by someone else (Benny, via his pet robot).

In F03, there was no gophering. Sure, you worked with the Brotherhood of Steel at the end, but the big difference there is worked with, not for. They considered you an equal, and basically acknowledge that you are the baddest bitch in the land.

Also, I fucking hate large, open sand-box games that have a forced ending with no chance of continuing to play afterward. Just fuck that shit.

Oh, and Fallout 4 is gonna be set in the Boston area, which is fucking amazing. 'Cause, y'know, I live there.
Last edited by Shrapnel on Wed May 22, 2013 1:16 am, edited 1 time in total.
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Post by John Magnum »

As far as I can tell the Mojave Wasteland is actually much less interesting than the real Mojave Desert. Like, the real Nevada looks pretty fucking cool. And there have been cool-looking games set in regions like that, such as Red Dead Redemption, RAGE, and Borderlands. New Vegas is just really ugly.
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Post by Shrapnel »

Yeah, the Mojave wasteland, no matter how you look at it, just plain sucked.
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Post by Meikle641 »

Aryxbez wrote: Lastly meikle641, you said a "second" playthrough? I've always wanted to play those two games, given my adoration for post apocalyptic media, is the game really short?
Looking at around 15+ hours. Depends on how you play. My first run was a combination of Sam Fisher and Rambo, and while I did explore it wasn't as thorough as my ranger playthrough.

The game is really fucking good. It looks amazing even on my video card. I love the setting and atmosphere of this series, and the sequel hasn't disappointed me in the slightest, unlike Rage. The game is exactly as long as it needs to be.
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Post by Avoraciopoctules »

Anybody heard about the Divinity: Dragon Commander game that's apparently coming out in a couple months?

I hear it's like 4 games in one, where the RPG-lite political empire-ruling sim scales down to a boardgame-like strategic territory manager, which scales down to real-time strategy for battles over individual provinces where you can stop commanding and take to the field as a dragon to fight directly at any time.
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Post by NineInchNall »

Just stopped playing Far Cry 3 and deleted it. So what if I was only half way through? The main story missions are so full of cutscene-forced stupidity, forced stupid missions, stupid dialog, and stupid everything else that I just couldn't take it anymore.

You go to save a person, then find out said person isn't there, so you run around shouting. Guess what? You get caught!

Then you get caught again a few missions later as control is taken from you.

Then you get caught again. In the same fucking mission. For doing something stupid.

Then the very next mission is to go get your stuff back from a camp. Unarmed. When you have perfectly good weapons not 300m away. Which you can't go get, primarily because that would be the smart thing to do.
Then you go through a stupid dream sequence where you fight a giant fucking ink monster and wake up being mounted by a priestess. And then you go, "I'm totally your leader now. Wooo."
Then the very next mission you run around shouting again.
And GEE you get stabbed again. But now you get to fight through a fucking stupid combination of nonthreatening enemies and QTE knife dueling.
That's when I uninstalled.

The main writer for this waste of the last few hours of my life justifies the stupidity by saying it's a subversion of standard video game clichés through an unreliable first person narrator.

No.

Just no. An unreliable narrator is not some alchemical philosopher's stone, transmuting a shit story into a good one. "This story's shitty. Oh, I know! Let's sprinkle in some Alice in Wonderland quotations and say it's got an unreliable narrator. That way it's a commentary on the story conventions dominant in contemporary narratives. Yeah! We're smart!"

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Post by Koumei »

Avoraciopoctules wrote: I hear it's like 4 games in one, where the RPG-lite political empire-ruling sim scales down to a boardgame-like strategic territory manager, which scales down to real-time strategy for battles over individual provinces where you can stop commanding and take to the field as a dragon to fight directly at any time.
I'm not familiar with it, but such a promise is hard to live up to without sucking at all of them. Remember how Spore was going to be so many different types of game, and ended up being kind of average at every single minigame?

Now everyone wishes there could be a game that was Civilization or Dominions and also was Total War and also was Disgaea and also was Dynasty Warriors and whatever. But I've yet to see it done even remotely well.
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Post by Avoraciopoctules »

Certainly possible that things will turn out badly. A major shortcoming in just one of the sub-games could bring down the whole experience.

I did a bit of research since my first post, and I'll repost some info from another thread in case anyone's curious.
What is Dragon Commander? Dragon Commander is a mishmash of several genres. It combines a 3D RTS, with a Risk-style world strategy map, and RPG elements in political decisions.

What’s the story of Dragon Commander? The game is set in the magical and technological heyday of Rivellon, over a thousand years before the events of the Divinity series. This was a time when Maxos was alive and well and the Dragon Knights were flourishing. You play a young human Dragon Knight, the son of a King who was murdered for opposing a new “one god” religion, championed by the Empress Aurora. The prince now must lead the races of the Humans, Elves, Dwarves, Imps, Lizards, and Undead against Aurora.

What do you do? In four words: Emperor, Strategist, Commander, Dragon.


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You are an Emperor who must make tough political decisions balancing the conflicting wishes and goals of your wife, your generals, and your council of advisors, consisting of 5 different races that make up your allies and your conquered territories. You rule from your flagship, The Raven.

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The council of advisors represents five political archetypes: conservative capitalists (Dwarves), smug libertarians (Lizards), fundamentalists (Undead), amoral technologists (Imps) and liberals (Elves). Being the ruler of an empire means that you’ll have to make choices and compromises based on politics to achieve the best result you can. Sometimes there are certain bonuses to your army or favorite generals that you want, but can only get from taking a position you may personally dislike. Piss off a race too many times, and some of the territories you control may revolt, denying you of their manpower and gold, unless you place some of your units in them to quell the rebellion (but tying the units down).
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Your generals direct the forces in battle, and have unique skills that can be unlocked through your choices.
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Every decision you make will affect your standing with the council members, your wife, and the various races as a whole. It will increase your standing with some races, and lower it with others. You will often find yourself making choices you may personally disagree with to reap the benefits on the battlefield.
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Early on, you will have to choose a princess to marry, either Elf, Dwarf, Lizard, or Undead human. Each of the princesses has their own storyline and goal. Sometimes fulfilling the princesses goal goes against what their race desires – for example, Ophelia the undead princess desperately wants to be restored to life, which would greatly offend the other undead, who enjoy their existence as it is.
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Upgrades are researched between turns. They have a certain gold cost and take a number of turns to research, but if you want you can spend extra gold and get the research finished faster.

Certain decisions can unlock new upgrades for units. No faction has any unique units, each side uses the same 13-15 base unit types, but each unit has at least 4 possible upgrades, many of are mutually exclusive and which will drastically alter the way a unit acts. For example a bomber could be altered to drop mines instead of bombs, making it useless for targeting enemy bases, but excellent at defense against ground units. It’s impossible to get all the upgrades, so you need to decide what you want your army to do.
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Some of these benefits take the form of cards. There are at least three types of cards: Political cards, which can be applied to maps in the strategy part. Dragon cards, that offer extra powers for your Dragon form, and Mercenary cards that add extra units to the field for one battle. Cards can also be obtained from certain structures on the strategy map.

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You are a Strategist who must decide which territories to attack, and what each territory should focus on to support your war effort.

You build factories, taverns, mines, and research institutes on territories you control, move your troops around, and apply any “political” cards you wish. Once you’re done, you hit a button to finalize your moves, and hope that you guessed what the enemy will do, because only after both sides are committed do you see what the opponent has done. Battles on the strategy map can be auto-resolved if you choose, and victory will be calculated based on the number of troops and bonuses on the territory, or if not, you can personally command the individual battles in the real-time mode.

Each unit type has a certain number of movement points on the strategy map, which is how many spaces (countries) you can move them. This is why building factories and other unit producers closer to the front lines is important. There are transport units that can be used to move units faster than they can on their own.

I think each country will only let you have one building on it, but I’m not sure. Wizard Tower buildings give you Dragon skill cards every turn. Factories produce units, Gold mines increase the revenue from the country by 50%, Shops will let you buy cards, Academies decrease research cost, Taverns give you mercenary cards, the Parliament gives you strategy cards for managing the political side – like to make a country immune to attacks and invasions for one turn, or destroy an enemy factory, or build a factory for no gold cost.


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You are a Commander, who directs the individual battles in real-time, directing air, sea, and land units to defeat the enemy and accomplish your objectives.

You don’t start the battle with a base and resources to gather. What you start with on the map is based on the units to be found there in Strategy mode, any mercenary units from the cards you chose, and whatever starting point you get. Some or all of the regions in the RTS mode are said to be about 400 x 400 km2, or the size of Oblivion.

There is no Starcraft style base building. Buildings are erected on preset capture points which let you build certain types of buildings on them. Each building costs a certain number of recruits to build.
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Recruits are the only resource on the map, and they’re acquired by building recruitment centers on certain points. Each map uses the population cap from the Strategy mode, so you know going in how many recruits you have available. There’s a catch, though – the population is shared between all players on the map, and once it’s depleted, it’s depleted. It is not advisable to just sit back and build up forces, you should aggressively expand or else you’ll get overwhelmed.

The idea is that a map should take only 10-15 minutes, 30 at the most, which makes sense given how many maps there are!

If you win, there is a formula to calculate the survival rate of your units, to see what it translates to once you return to the strategy map. Basically, if 60% of your units survive, you’ll get 60% back on the world map. A suicidal strategy might end up with you defeating the enemy, but you won’t have much left over to move to the next country on the world map.

It’s not game over if you lose in the RTS mode (unless maybe if you lose the territory with your capital city), you can keep playing and try to take it back.

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You are a Dragon, who can join the battlefield yourself, delivering carefully placed blows to the enemy force.

The Dragon form is powerful, and can turn the tide of battle quickly by judicious use of its skills and abilities. Your Dragon can be set to one of four general roles: Good at direct combat, good at support, good at sabotage, or average in all areas (but not good at any particular area).

If the Dragon dies in battle, there is a cooldown until you can respawn, but you can bypass it by sacrificing some of your recruits.
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Switching between dragon and RTS mode is done literally at the press of a button, letting you zip into combat from any nearby friendly units, deal with what you wanted to deal with, then zap back into the RTS mode.


Who’s making it? Larian Studios, the team behind the Divinity series (Divine Divinity, Beyond Divinity, Divinity 2)
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What does that thread title mean? This game presents a lot of scenarios based on real life political debates. Larian looked at various political ideologies and translated them into the game. Specifically, the title refers to something the head of Larian said in an interview:

What platforms is this going to be released on? It’s being developed primarily for the PC at this time, although a console port is not being ruled out. There may not even be support for a controller at all. That makes sense given that RTS’s lend themselves much better to the drag-select abilities of a mouse than to controllers.

What’s so special about this game? This game is built around Choice and Consequence.
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Gone are the canned dialogue animations from Divinity 2. The recording sessions for the voice-acting used motion capture at the same time, so each live actor’s performance will end up on-screen.

There are no pre-made missions. The length of the single-player campaign depends on your choices on the strategy map.

Will there be multiplayer?
Yes!
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Multiplayer doesn’t have the RPG-lite political decision part, but it does have the strategy map and RTS phases. Multiplayer matches are 2v2. Each player selects 5 cards to use – three are visible to all players, two are kept hidden. There are also upgrades that can increase the number of cards that are hidden. In multiplayer, any enemy dragons appear as team-coloured stars if they’re not in sight, and if they’re in sight, they have a team-coloured trail.
Larian is thinking of adding a special team mode so that one player can control only the Dragon, while the other handles the RTS parts of the deployment.
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Post by Avoraciopoctules »

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Post by Meikle641 »

Been playing the Half Life remake called Black Mesa. Looks wise the game is great, but it crashes fucking constantly. Soldiers seem to do crazy amounts of damage in comparison to Combine dudes, but that could just be me.

I hope that once the proper Greenlight version on steam is released it will be a lot less buggy and use resources better. One can hope.

Also, I fucking hate the jumping in Source games. The basic Jump is nigh useless, and running jumps only marginally improve things. Why was hitting Ctrl+Jump+ Direction considered a good idea? It's clumsy as fuck.
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Post by Guyr Adamantine »

I dunno, I haven't had a single crash myself. I can't wait for the last level, too.
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Post by Meikle641 »

My PC's pretty decent, but Black Mesa hates it. HL2 didn't like my old video card, but it works fairly well.

Also, got my mom a Retro Duo as a late birthday present. Got Tetris and Dr Mario with it, since she loved playing Dr Mario in the early 90s. She loves the gift.
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Post by Sigil »

So I started and Finished Warhammer 40,000: Space Marine today. Turns out its actually a pretty fun, if not innovative, game. The game is faithful to the source material, even though the story is predictable (first Orks, but then CHAOS!) it doesn't introduce anything that departs from the lore while still hitting the highlights (warbosses, daemons, and inquisitors oh my). The weapons feel appropriately powerful, with one shot from a bolter usually taking down a grot or the equivalent in a single hit, and new weapons (both melee and ranged) are introduced often enough that it prevents the combat from getting boring. Finally, and importantly, it looks like a 40k game, each character looks like it came straight from the miniatures game, and I found myself looking forward to seeing new characters and enemies introduced just to see how they got translated from miniature to 3d (though some of the animations don't quite match the quality of the models).

The only real issues I had were a few of the late game missions introduced combat situations that forced you to take cover to not die extremely quickly (and this is NOT a cover based shooter) and it really broke the flow of the game.

All in all, I'd definitely recommend it to anyone who enjoys beat-em-ups or the 40k franchise. I got mine for $10 used.
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Post by Maxus »

Yeah, I like that one--a lot.

I'd love it if they did a sequel. Or Warhammer 40,000: Eversor
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Sigil »

I would totally love a sequel, but unfortunately THQ is now a non-entity and I don't think Relic's new owner (SEGA) got the 40k license, so that's probably not going to happen.
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Post by Shrapnel »

Meikle641 wrote:Also, got my mom a Retro Duo as a late birthday present. Got Tetris and Dr Mario with it, since she loved playing Dr Mario in the early 90s. She loves the gift.
You got a mom who likes to play video games? That's fucking awesome.
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Post by Meikle641 »

Well, she likes a game, yes. I assume she likes Tetris as well, as we've had a handheld knockoff device of it for 15 years or so.
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Post by Sigil »

Tetris ain't no joke, no shame in that. Have you considered introducing her to another puzzle game?
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Post by Meikle641 »

The only puzzle games I like are Tetris and Dr Mario. :tongue:
Otherwise, I've very little experience with the genre.
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Post by Shrapnel »

I just saw the greatest news: Megaman is going to be in the next Smash game!!

My fanboy heart squeed at the sight of it.
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Post by Maxus »

On this day, we are gathered here to mourn the passing of the Xbox One from this vale of tears.

Truly, the Xbox One was a malformed piece of junk, with its built-in always-on Kinect and its refusal to play fairly with others--instead, its air of condescension and refusal to play with others unless their toys were brand-new alienated people.

Already the snobby rich kid on the playground, the Xbox One unfortunately didn't have the support to back it up when the PS4 came around, and proved to be everything the Xbox One was not--willing to play with the poor kids, not judging them based on their Internet, thinking used games are cool, and not having an always-on camera. PS4 the gave the Xbone a wedgie, kicked it in its ass, and took its lunch money.

(summary: PS4's cheaper, doesn't have restrictive used-games policies, doesn't have a fucking video camera on you all the time...Yeah, I think they just won)
Last edited by Maxus on Tue Jun 11, 2013 5:41 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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